
Xerath
1
Artillery Xerath
Keep shelling from range with Q beams and R. Snipe augments are key.
Item order
Sorcerer's Shoes
Luden's Echo
Rabadon's Deathcap
Void Staff
Shadowflame
Zhonya's Hourglass
Skill order
Q›W›E
R whenever available
Augments to take Pick them when offered · higher is better
Prismatic
Gold
2
Ultimate Artillery Xerath
Focus on firing R barrages more often.
Item order
Sorcerer's Shoes
Luden's Echo
Rabadon's Deathcap
Void Staff
Shadowflame
Zhonya's Hourglass
Skill order
Q›W›E
R whenever available
Augments to take Pick them when offered · higher is better
Prismatic
Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
EurekaGain Ability Haste equal to 30% Ability Power.
Augments are offered at random. If none of these show up, take one from the same category (attack speed, crit, health…). Items follow the ARAM: Mayhem shop for patch 26.22.